Niantic has fixed an issue in Pokemon Go that allowed players to reduce damage taken during battle, much to the dismay of fans, who used it to make Raids easier.


Dodging is a vastly underutilized power in Pokemon Go, especially since it can’t be used in standard NPC or Team Rocket battles. To dodge, the player must swipe left or right similarly a charged attack is about to hit. If the Pokemon moves at the right time, the damage they receive is greatly reduced.



Users have been enabled in the past month The Silph Road Reddit discovered a dodge exploit that could increase its effectiveness. Unfortunately, Niantic has now closed this loophole.



Pokemon Go players can no longer dodge the stack during Raids


The exploit allowed several evasive maneuvers to be performed within a specific time frame, further reducing damage. This was the result of a mistake, and it has been patched from Pokemon Go.



“Well of course they fixed a bug that benefited players,” one user wrote, while another said: “It was so good. And also (although definitely too strong I have to admit: dodging 3 times with a super effective move? It didn’t do any damage at all) but I liked the idea.



It’s sad that multiple dodges aren’t part of the game. A normal dodge is difficult enough to pull off on its own, so the player should be rewarded for getting the timing right and being skilled enough to memorize the enemy’s Charged Attack patterns.


Pokemon Go encourages group play, something solo trainers complain all the time. The ability to limit damage too much with evasive moves could be considered counterproductive to the game’s multiplayer philosophy, as it made soloing Raid bosses much easier.




If nothing else, the glitch’s fix post could inform more people that dodging is actually a thing in Pokemon Go, allowing them to complete the game’s most brutal boss battles.




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